I have to say that i really think that the "certified mod" approach is an exceptional idea and something that the mods should genuinely consider. As far as paying something minimal (such as $1) for a mod would be fantastic if it would mean paying a dedicated programmer to be responsible for changes to the code and keeping it current and up to date.

At least, that's my one and a half cents.


Quote Originally Posted by blag View Post
I am only suggesting that the Administrators of ZC, whosoever they may be, create a body of guru volunteers which validates and Certifies the code for a given mod when installed in a 'fresh' and unmodified example of the then 'current' release of ZC.

I fully appreciate that it would be impossible to check every mod's effect on every other mod, but my suggestion would at least give the potential user some degree of reassurance in that it is clean code when used in a specified 'base' environment. Any changes in either ZC, or in a mod, would require that the mod is re-submitted for Certification.

The un-certified mods could still exist in the downloads area, but Certified mods woul be identified somehow.

This could be financed quite easily I would have thought. Let's say that each download requires that the user pays a modest sum for the right to download a 'certified' mod, say $1 irrespective of the complexity of the mod, then ZC Admin might generate quite a bit of income. This income could be used to reimburse those who are responsible for issuing the Certification!! (Personally I wouldn't object to paying $1 for a mod - many are worth much more - and I don't have a problem in the Admin using the money because it is for the benefit of all users, which is why we contribute the mods in the first place)

It's comforting to know that your mods do validate - I need to check my own modest contribution I suppose!!!