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  1. #1411
    Join Date
    Jan 2007
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    Default Re: Super Orders 2.0

    Quote Originally Posted by CnTGifts View Post
    To my im findinf it just over kill, and the majority of it is stuff ill never use
    And that's fine.. It's not for everyone..

    My post was was simply addressing the concerns expressed by tcustomgolf over the mod not having a participating/supporting mod author.. The point I was trying to make there is that though there is no active mod author, Super Orders is still a useful functional mod for anyone interested in using it.. (if that's not you.. cool...)

  2. #1412
    Join Date
    Sep 2005
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    912
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    Default Re: Super Orders 2.0

    Anyone have the instructions to reverse the mysql isntall for this?

  3. #1413
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    Aug 2007
    Location
    Williston, Vermont
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    Default Re: Super Orders 2.0

    You can safely ignore the SQL removal - it only adds some tables and a few fields into existing tables that won't be used by anything once you remove SO.

    If you're really concerned about having the extra stuff around, I could put something together that you can use at your own risk

    I agree with DivaVocals - I love the mod, I get a lot of use out of it, we use the batch forms printing and batch status updating regularly to process orders and mail out tickets. It's taken a little php coding to get the paypal payments entered so that the balance due shows $0, and so we can filter orders by shipment type, but it was worth it for me.

  4. #1414
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    Jan 2007
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    Default Re: Super Orders 2.0

    Quote Originally Posted by carlvt88 View Post
    I agree with DivaVocals - I love the mod, I get a lot of use out of it, we use the batch forms printing and batch status updating regularly to process orders and mail out tickets. It's taken a little php coding to get the paypal payments entered so that the balance due shows $0, and so we can filter orders by shipment type, but it was worth it for me.
    **Nods in agreement**

    Question regarding the bolded section.. If I recall correctly, you posted your code to do this in this thread correct??

  5. #1415
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    Aug 2007
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    Default Re: Super Orders 2.0

    Re paypal payments - Yes I did, another user posted an alternate approach also. I took the approach of intercepting the paypal transaction and adding it to the payments. The other approach was to look at paypal transactions when generating the report.

    For the shipment filtering, I didn't post it. It's a bit more spread out - basically duplicating other filters but it affects several files in several locations. Seemed too messy, but I could probably dig that out if there's general interest. Shouldn't be too tough, as I use svn for all development.

  6. #1416
    Join Date
    Dec 2005
    Location
    NY
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    Default Re: Super Orders 2.0

    Agree with all...a great mod for sure, and though it was a bit of overkill for me to use, the most important was that since the author has decided not to support it any longer, then what if further versions of Zencart render it obsolete. There could quite possibly be changes in zencart that could break super orders in the future.

    My point being, that I like to keep my zencart, and the mods I use, current and like to see continuous development of the mods with new features, and with changes that will keep them current with each new zencart iteration.

    And as DivaVocals says, it is not for everyone, but still very functional and useful.

  7. #1417
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    Default Re: Super Orders 2.0

    Quote Originally Posted by carlvt88 View Post
    You can safely ignore the SQL removal - it only adds some tables and a few fields into existing tables that won't be used by anything once you remove SO.
    At a minimum, just delete the tables it creates to keep your database free of unnecessary stuff, make it smaller, faster, etc.

    The super.orders_sql.sql file in the mods download shows what tables it creates. Go into your phpmyadmin of your host (if on a unix/linux host), load up your Zencart database and drop those tables.

  8. #1418
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    Jan 2007
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    Default Re: Super Orders 2.0

    Quote Originally Posted by tcustomgolf View Post
    Agree with all...a great mod for sure, and though it was a bit of overkill for me to use, the most important was that since the author has decided not to support it any longer, then what if further versions of Zencart render it obsolete. There could quite possibly be changes in zencart that could break super orders in the future..
    If you are referring to Zen Cart 2.0, NONE of the current Zen Cart add-ons will be compatible with ver 2.0. Every add-on availble now will have to be re-written for ver 2.0.

    As for Super Orders: Until recently, the version available since Oct 2007 (rev 46) was written specifically for ver 1.3.7 of Zen Cart.
    Version: 2.0 (rev 46)
    Zen Cart™ Version: v1.3.7
    Update added on Oct 20 2007

    Rev 46 or Super Orders ran (still runs) fine for anyone using it with ver 1.3.8a of ZenCart. Further proof of this can be found in the MANY add-ons written by popular Zen Cart developers who include super_order.php files in their CURRENT add-ons to accomodate those store owners who use Super Orders..

    The CURRENT version of Super Orders made only a small minor change to Super Orders..

    My point is that as far as stability and compatiblity, Super Orders is both stable and compatible. Most of what you see posted in this support thread isn't about either one of these issues. Most of what's posted in this thread are basic setup questions and folks posting ways to improve Super Orders..

    Compare this to Google Checkout, WordPress on Zen, or other mods that have no real owner/developer and are far from stable or even fully functional mods REGARDLESS as to what version of Zen Cart you use..


    Quote Originally Posted by tcustomgolf View Post
    My point being, that I like to keep my zencart, and the mods I use, current and like to see continuous development of the mods with new features, and with changes that will keep them current with each new zencart iteration.
    Fair enough, but not all mods necessarily need continuous development to work with current versions of Zen Cart.. (at least if we're only talking about ver 1.3.x) Changes to the 1.3.x version of Zen Cart would not necessarily render an add-on unusable or obsolete or even in need of an update.. There are LOTS of stable mods that have had almost NO changes made to them and they all still work as they should through a few 1.3.x changes.. Depends on how the mod was built and if changes to the core code files will have an adverse affect on the mod.. Personally this is why I keep a test store up to test changes to mods and Zen Cart to help me to decide which changes I will incorporate for my clients..

    Again different strokes.. But this is why I personally like to read an entire support thread before jumping into any mod. I read the Super Orders thread before I ever installed and tested it on my test store and realized that though the original developer isn't active here, the community certainly IS active here.. Unlike the afore mentioned mods, I saw that NONE of the posts were about a lack of functionality or even a mod that failed to work.. The posts in this thread are mostly about a mod that could use some improvements (and MANY have posted excellent solutions for improving Super Orders) but which mainly does exactly what is says it will do.. But it ain't for everyone..

  9. #1419
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    Dec 2005
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    Default Re: Super Orders 2.0

    Diva,

    Not sure why you think I am trashing Super Orders in your first point, never did. I totally agree with you, and believe Super Orders is one of the most function rich mods out there, simply amazing what he has done with it, and yes, still works like a charm and extremely stable.

    As for point 2, I think it is fair to tell a newbie that a mod is no longer being supported by the original developer, who for the most part, will be the most knowledgeable person for support issues and development going forward, which again leads to my preference that I would rather have a fully supported mod on my site. Just my preference....no one has to act on it.

  10. #1420
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    Default Re: Super Orders 2.0

    Not sure why you think I think this since I never made any direct statement to this effect at all...
    Quote Originally Posted by tcustomgolf View Post
    Not sure why you think I am trashing Super Orders in your first point, never did.
    It sure is fair to tell this to a newbie.. I'm pretty sure I didn't try to imply that we should keep this a secret now did I?? In fact it's probably more fair to say that with ANY open source solution there is always the risk that support may disappear in the blink of an eye for not only mods, but apps as well..

    as for the second part of your statement, there are plenty of apps that are being supported or lead by someone other that the original developer.. So IMHO, it's not simply a matter of whether or not it's the original developer supporting it or a new developer, but stability and functionality should also be factored in.. As you have stated.. this is MY preference/approach.. Not everyone will agree.. I do hope it's still okay to have discussions on different approaches to site dev.. right??

    Quote Originally Posted by tcustomgolf View Post
    As for point 2, I think it is fair to tell a newbie that a mod is no longer being supported by the original developer, who for the most part, will be the most knowledgeable person for support issues and development going forward, which again leads to my preference that I would rather have a fully supported mod on my site. Just my preference....no one has to act on it.

 

 

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